RESUME
Work Experience:
Animator December 2019 to Present
Pixar Animation Studios, Emeryville, CA
● Completed character animation on Soul, Luca and currently working on the
upcoming film Lightyear (2022)
Animator October 2018 to December 2019
Method Studios, San Francisco, CA
● Completed character, vehicle and creature animation on a number of TV and film projects
Animator April 2018 to September 2018
Atomic Fiction, Oakland, CA (Acquired by Method Studios October 2018)
● Completed multiple hero shots for the films Welcome to Marwen and Velvet Buzzsaw
Character Animator December 2017 to March 2018
Industrial Light & Magic, San Francisco, CA
● Completed multiple hero shots, creature and biped, for the film Avengers: Infinity War
Character Animator January 2017 to July 2017
Penrose Studios, San Francisco, CA
● Completed over 5 minutes of hand keyed animation for VR short film Arden’s Wake
● Created immersive performances using Maya and UE4 for Oculus Rift, HTC Vive and Playstation VR
● Executed complex, multi-character continuous shots often exceeding 2000 frames or more
Lead Animator/Creative Director May 2013 to November 2016
321 Launch, New York, NY
● Complete hand keyed animation and motion capture cleanup for test commercials for
clients including: Coca-Cola, Hershey’s, Novartis, Budweiser, Bayer, Tylenol, and more
● Lead small teams in completing all animation tasks in Motion Builder and Maya
● Direct entire projects from boards to delivery to meet the agency’s creative
vision and demands
Remote Animator October 2014 to August 2015
Big Bad Tomato, LLC Los Angeles, CA
● Completed promotional animations for Disney Junior's Miles from Tomorrowland
Freelance Animator/Designer December 2006 to Present
Greater NYC Area/ San Francisco Bay Area
● Provide animation and design services for a wide range of clients
Lead Animator March 2007 to May 2013
Walsh Family Media, LLC New York, NY
● Completed animation on shots involving multiple characters, including lip-sync on
full length CG feature film The Cool Beans: We Need a Hit and other projects
● Supervised, setup and assigned animated shots to a team of animators and
interns (in-house and remote)
● Layout 3d animatic sequences from storyboards
● Completed administrative tasks as needed including scheduling, hiring and
shot pricing
Character Animator April 2010 to November 2012
Ten Gun Design, Redmond, WA
● Completed dozens of character and prop animations for the Xbox Live Avatar store
● Completed 4+ minutes of animation for the Xbox Kinnect launch at 2010
E3 Conference
Character Animator October 2005 to December 2006
Croog Studios, New York, NY
● Completed animation on shots involving multiple characters, including
lip-sync on an animated children's DVD
● Completed rigging of biped and quadruped characters, including facial setup
● Composed 3d layout and animatics
● Completed administrative tasks as needed
Skills: Design: 3D animation, character design, modeling and rigging, 3D layout, story boarding,
lighting, Stage acting, pantomime, UV mapping, texturing, 2D and 3D design, voice-over
Software: Proficient in Autodesk Maya, Adobe Photoshop, Adobe Premiere, and
Microsoft Office, Familiar with Adobe After Effects, Final Cut Pro, Flash, Mental Ray,
Nuke and Motion Builder
Leadership: Organization, public speaking, administrative/phone skills, punctuality, peer
mentoring, conflict mediation and resolution, interviewing and hiring of production
personnel
Education: Savannah College of Art and Design, Savannah, GA
B.F.A in Animation: Industrial Design minor
Graduated summa cum laude May 2005
iAnimate Advanced Character Animation Training
-Advanced Body Mechanics (Jim Van der Keyl )
-Pantomime Acting (Jamaal Bradley)
-Facial Acting and Lip Sync (Luke Randall)
-Full Body Acting (Jacob Gardner)
-Sequence Work (Tal Shwarzman)
-Showreel Polish (Ted Ty)
The Animation Collaborative
-Advanced Acting Workshop (Victor Navone ) Fall 2017